Showing posts with label Mobile. Show all posts
Showing posts with label Mobile. Show all posts

Visa Makes A Strategic Investment In Disruptive Mobile Payments Startup Square

There is no doubt that mobile payments company Square is on a roll. The company just landed a lucrative deal selling its credit card readers in Apple’s retail stores and is growing at a fast clip. And now the company has just received a strategic investment from a giant in the credit card industry—Visa.

For background, Square offers iPhone, Android and an iPad app which allows merchants to process and manage credit card transactions with a handy little credit card swiping device that plugs into the headset/microphone jack. The device and service is the brainchild of Twitter co-founder and recently appointed product lead Jack Dorsey and Jim McKelvey, and recently raised $27.5 million in new funding. In Q1, Square did $66 million in payment volume (the company expected $40 million) and plans to triple that in the second quarter of 2011.

So clearly, Square probably doesn’t need the cash (Square declined to reveal how much Visa invested). This is a strategic investment, and one that gives Square major clout as a payments product. Simply put, it’s a huge stamp of approval for the startup.

COO Keith Rabois tells us that the investment will not only help accelerate the business, but the partnership with Visa will help spread the word about Square to small businesses. In fact, there are currently 27 million U.S. small businesses that don’t accept credit cards currently. “The best way to grow a small business is to accept credit cards,” he explains, “Square allows these businesses to accept credit cards in minutes with minimal effort.”

He tells me that as part of the investment, a Visa executive will become an advisor to the company. Square will also be adding an exec from bank J.P. Morgan Chase (J.P. Morgan participated in Square’s Series B round) as an advisor.

So why Visa? Rabois says that while Visa is one of the giants in the industry based on reputation alone, roughly two-thirds of transactions using Square’s payments service are through Visa credit cards. He adds that over time, the partnership means that Square can work on making the payments experience better for Visa customers.

For Visa, the investment gives the company access into the innovations taking place within the company and the mobile payments industry. In February, Visa published a glowing post, praising the startup’s product as a “big deal.” Back then, it was thought that Visa could be looking to partner with the startup or even acquire it. And on Square’s homepage, the company depicts a user swiping a credit card on Square’s mobile reader using a Visa Signature card. It is telling that Square chose to feature Visa, when the reader accepts MasterCard, American Express and Discover, which are all widely used across the globe.

Visa has been steadily trying to ramp up innovation within its own payments network, launching a PayPal like payments service, and buying virtual goods monetization startup PlaySpan.

But Visa hasn’t made many investments in companies in its history (the company invested in mobile commerce security and development company Ecrio back in 2007). Mobile payments is a business that a number of players are looking to profit from, including VeriFone and Intuit, and through the investment, Visa is able to gain insight into this emerging market.

Another important angle to note in this transaction is that with the investment, Visa is standing by Square’s security as a credit card reader. Two months ago, VeriFone, which makes a competing card reader, wrote an open letter to consumers and the industry, warning users of a “gaping security hole” in mobile payments startup (and competitor) Square’s hardware. Dorsey shot back, vehemently denying the security flaw and calling out the apparent flaws in VeriFone’s argument.

Still, being charged with putting consumer card information at risk is a serious accusation and certainly not one that Square wants associated with its name. Visa’s investment in the startup certainly validates the fact that there’s no credit card fraud taking place via flaws in Square’s devices and system.

This has certainly been an eventful first half of the year for Square. Not only has the company signed a retail deal with one of the most well-known retailers in the world, but it has raised funding from a group of marquis investors, dropped the $0.15 per transaction charge for businesses using the mobile payments service, debuted a massive billboard in Times Square, and now has a strategic partner in one of the biggest credit card giants in the world, Visa.

So what’s next for Square? “Our product can get better,” says Rabois and he along with the rest of his staff will be doubling down on development. In fact, Square is looking to double or triple its engineering and design teams. “Reinventing payments is a difficult experience,” Rabois says. “But we have a lot of things in the works in the coming year.”

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Zynga Continues International Expansion; Acqhires UK Mobile Gaming Studio Wonderland Software

Another day, another “acqhire” for social gaming giant Zynga. The company is announcing the acquisition of UK-based Wonderland Software, the social gaming studio behind the hit iOS game GodFinger. Zynga is acquiring the team and select IP from Wonderland but not GodFinger the game. Terms of the acquisition were not disclosed.

Wonderland Software will become Zynga Mobile UK and will be based near Guildford, a famous game development center in the UK. This marks Zynga’s first studio in the UK, a market that Zynga says is important for the company. Wonderland Software CEO Matthew Wiggins immediately assumes the role of General Manager, Zynga Mobile UK, reporting to Zynga Mobile Chief David Ko.

Founded in 2009, Wonderland Software spawned from former staff members of Fable series developer Lionhead. The company’s most popular game GodFinger has been voted by Apple has one of the best iOS4 apps.

The company says that Zynga Mobile UK will use Wonderland’s talent and technology to focus on creating new mobile social titles that build on and expand Zynga’s current mobile portfolio of games. This is also the fourth acquisition that represents Zynga’s expansion to a country outside of the U.S. Currently Zynga has studios in Tokyo, Beijing and Frankfurt (and has operations in Bangalore, India).

Zynga’s prior acquisitions in 2011 include JamLegend, MarketZero, Floodgate, social browser Flock, and New York’s Area/Code.

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Sparkfly Raises $2.5 Million For Its Mobile Engagement Platform SparkQuest

Atlanta, GA-based Sparkfly has landed $2.5 million in funding for its mobile engagement platform, SparkQuest, which aims to connect consumer deal redemption with merchant point-of-sale technology.

This capability basically enables consumers to get instant and repeat rewards at the merchants they frequent most (merchant list here), as well as ‘experiences’ that are tailored to their personal interests.

SparkQuest also features interactive, game-like quests that are connected to merchant deals and rewards and allow consumers to engage with their friends and social networks.

Facts of Groupon’s and LivingSocial’s stunningly fast and continued growth notwithstanding, Sparkfly founder and CEO Catherine Tabor posits that consumers have ‘burned out on one-hit, mass-marketed daily deals’.

The company, founded in 2001, says it has dedicated several years to developing the technology that ‘fills that gap’, backed with a portfolio of more than 20 issued patents.

READ MORE » Sparkfly Raises $2.5 Million For Its Mobile Engagement Platform SparkQuest

PapayaMobile Raises $18 Million For Mobile Social Gaming Network

PapayaMobile, the developer of a plug and play technology that incorporates social gaming elements into iOS and Android games, has secured $18 million in Series B funding led by Chinese venture firm Keytone Ventures and DCM. This brings Papaya’s total funding to $22 million.

PapayaMobile hosts mobile games on its social network, which is comprised of over 15 million users and offers mobile developers the tools to build social gaming apps on Android and iOS. Since launching the gaming platform last year, 350 applications have integrated PapayaMobile. PapayaMobile has experienced over 375% growth in its user base since opening its social gaming network in June of 2010.

And Papaya has placed a big bet on the Android platform specifically. The company was one of the first developers to integrate Google Android’s in-app billing on its social gaming network to enable microtransactions.

The new funding will be used to help expand PapayaMobile’s developer ecosystem in both the U.S. and Europe and to improve serve infrastructure so that the company can scale. Papaya is also looking to expand its platform to the Chinese market.

Joe Zhou, founder and managing partner of Keytone Ventures said in a statement: Android growth in China over the next 2 years will be staggering…Couple this growth with the monetization potential of mobile games in China and we believe PapayaMobile is well positioned to be the leader in social gaming platforms for the largest mobile market in the world.

READ MORE » PapayaMobile Raises $18 Million For Mobile Social Gaming Network

RockMelt Mobile, The Demo Video

RockMelt, the social browser, came out with an iPhone app today. If you are familiar with RockMelt, which opened up publicly last month after much of its initial fanfare died down, it adds feeds and streams along the righthand rail. RockMelt Mobile is essentially this right-hand rail repackaged as a mobile app. Co-founder and CTO Tim Howes showed it to me recently (watch the video).

RockMelt Mobile expands that rail into all of your favorite feeds, both news and social. In one place you can read your Twitter and Facebook streams, as well as RSS feeds from your favorite sites. Web pages can be saved for later, or shared via Facebook. The app also gives you access to your bookmarks. And like Mobile Firefox, it syncs with the desktop browser. A web search bar is also thrown in.

If you are one of the couple hundred thousand or so hardcore RockMelt users, you are going to love this companion mobile app. It combines a mobile Twitter client, Facebook news feed reader, RSS reader, and Instapaper-like page saver all in one. If you are not a RockMelt user, you can still try it, but it probably won’t replace all those other mobile apps for you.

READ MORE » RockMelt Mobile, The Demo Video

4INFO Nabs Mobile Ad Exec Ray Colwell As Chief Revenue Officer

Mobile advertising company 4INFO has made a key hire today. The company has added advertising exec Ray Colwell as chief revenue officer.

Most recently, Colwell was the vice president of national and direct sales at display ad network Collective. Colwell has helped to create mobile campaigns for brands including Discovery, Bank of America, Procter & Gamble and Ford and was previously vice president of mobile video ad network Transpera (which was recently acquired by Tremor Media).

He was also senior vice president of Third Screen Media (which was bought by AOL). Colwell has also held several sales and marketing positions at Yahoo, Lycos, Engage Technologies, Adsmart, Pointcast and Ziff-Davis.

Founded in 2005, 4INFO has dominated the SMS ad space, with roughly 3,000 publishers on its msgHaven platform. This publishing platform, which allows clients to manage the content and delivery of their SMS campaign, delivers around 400 million text messages each month (which has doubled in the past year).

The network, which has raised $38 million in funding, also reaches 78 million uniques a month in mobile display/apps through its AdHaven platform and audience network. The company is now profitable and pouring that money back into R&D and hiring.



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Peliculas Online

READ MORE » 4INFO Nabs Mobile Ad Exec Ray Colwell As Chief Revenue Officer

Japan’s GREE And Mobile Community mig33 Sign Deal To Bring Social Games To Asia

Big news from Asia’s social games industry today: Japanese mobile social gaming juggernaut GREE and mig33, a mobile community that’s especially popular in Asia, have just announced [PDF] a cooperation with the potential to change the social gaming market in the region.

Under the agreement, mig33 adopts the “GREE platform for smartphone”, which means that smartphone games that have been created using the technical specifications of GREE’s Japanese platform can now be easily ported to mig33, and vice versa.

The cooperation isn’t only a win for the two companies but should also be a big deal for mobile social game makers, as GREE and mig33 combined have over 70 million users – mostly in markets where the mobile web is bigger than the fixed web.

As background, GREE is a social gaming network that can so far only be accessed through Japanese feature and smart phones (roughly speaking, it’s like Facebook and Zynga rolled into one). The company is listed at the Tokyo Stock Exchange since December 2008 and currently boasts a market cap of $3.6 billion.

In January, GREE inked a deal similar to the one announced today with China’s Tencent. An American entity, GREE International, was launched earlier this year, which means we will probably hear more from the company about its plans in the US soon.

mig33, on the other hand, is focused on the Middle East, the Asian and African markets where it currently counts 47 million members. Last November, Project Goth, the California-based company behind mig33, sold a stake to GREE in its series C venture round.



View the original article here



Peliculas Online

READ MORE » Japan’s GREE And Mobile Community mig33 Sign Deal To Bring Social Games To Asia