Showing posts with label Online. Show all posts
Showing posts with label Online. Show all posts

Trion Brings Twitter and YouTube Into The Online Gaming Experience


When I was growing up, games were played offline — whether it was Number Munchers on an Apple2GS, or Super Mario Bros. on Nintendo’s NES console. But, needless to say, that 8-bit world is miles behind us.


Like it has done to every other industry, the Web completely altered the course of gaming. It brought connectivity and scale to video games, allowing huge groups of people to play each other in a single game, simultaneously. Even so, most video game users continued to get their gaming offline; as is often the case, online adoption was mostly limited to geeks in solitude.


It really took the explosion in popularity of Zynga and Facebook games to bring swaths of casual gamers online. The draw of games like FarmVille obviously being the enhanced social features (and spamming). But, on the flip side of the coin, there are “premium” online games, which boast 3D graphics, a more immersive and interactive experience, and enable our strange fantasies through features like role-playing. There are many examples, but the most widely recognized would probably be World of Warcraft.


Massively multiplayer online role-playing games, or MMORPGs as they’re affectionately known, like World of Warcraft, are inherently social and have been a staple of online gaming for over a decade. But, one online games developer, Trion Worlds, is adding a new spin to online gaming and is now attempting to put the icing on the social gameplay experience with its new World of Warcraft competitor, called Rift.


Rift is a game set in the fictional world of Telara, in which creatures of all shapes and sizes and from all planes of existence mash together. (Think Star Wars’ cantina scene.) Through physical rifts, monsters attack Telara’s mother cities and just act like monsters, really. Unsurprisingly, your mission is to stop the monsters. It’s not a particularly world-shaking idea, nor are the characters, but the execution is pretty amazing.


The key to Rift’s successful massive and synchronous gameplay experience begins with the fact that Trion’s games are server-based, meaning that the gameplay, characters, and interactions between players are housed in Trion’s server cloud. This allows the company to remodel less-played portions of the game or add more content on-the-fly.


And, in the case of Rift, Trion breaks its servers down by function, rather than by location, like most other games. Again, this means that one set of servers will handle non-player functions in the game’s world, another will process encounters with “bosses,” for example, and another will deal with functions directly involving the players’ characters. This means that processes can be started and stopped more quickly and easily, causing less lag and other glitches in gameplay. Trion can make changes to the game in realtime, right in front of players, Trion CEO Lars Buttler told me. That’s pretty cool.


But where Rift really sets itself apart is its integration of social media into gameplay. Rift allows you to Tweet, and create and share both pictures and videos from inside the game. In the in-game chat bar, you simply type “/tweet” and your text is posted to Twitter. You can capture screenshots and post them to Twitpic or Yfrog, or you can take video of what you’re playing and post it directly to YouTube.


Why would you want to take video of what you’re playing? Well, it allows you to make tutorials for other gamers, or to show off your mad skills — or your avatar’s crazy dance moves. And that, my friends, is priceless. I think.


Furthermore, Twitter, as Charlie Sheen so adequately demonstrated, is a tool for promotion — especially among brands and celebrities. And now for gamers. “Players have achievements and accomplishments in Rift’s game world, but we want to take that beyond the game world into the real world, so that friends and fans and followers can be a part of that as well”, Buttler said. “We want to allow gamers to become celebrities, in-game and in the real-world”.


And Rift is making a pretty serious splash; gamers are buying in. Prior to its launch in late February, over 1 million people created accounts and gamers have spent more than 2.5 billion minutes gallivanting around Telara. That’s nearly 42 hours per person. What’s more, since the game’s launch, users have sent over 600,000 Tweets. And more than 15,000 YouTube videos have been uploaded since video functionality was launched just over 10 days ago.


Not only is the online game developer trying to break down the barriers between gaming and the real world, it’s taking on other entertainment mediums as well. Building on the success of James Cameron’s Avatar, Trion is partnering with the Syfy Channel to create a TV show that is part fictional drama, part game. The project, tentatively called “One World”, will follow a group of main characters as they travel through an alien world. Their story will be concocted by screenwriters, but the battles that rage in different cities among competing factions will be determined by those playing the game online.


Previous attempts to meld video games with film and television have been less than well-received. But the project is audacious at the very least, and marks another innovative push into cross-genre, “next” entertainment. Even James Cameron was intrigued, telling the LA Times, “I think it’s great, the approach of it has a lot of promise — you’re getting real people to invest something in a character that populates the background … It’s almost like having an artificial intelligence at work behind the primary story but your audience is the A.I.”


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Online Education Startup Instructure Raises $8M From Eric Schmidt’s Tomorrow Ventures, Tim Draper


Instructure, a startup that develops and open-source online learning management system, has raised $8 million in Series B funding led by OpenView Venture Partners, EPIC Ventures, Eric Schmidt’s Tomorrow Ventures, and Tim Draper of Draper Fisher Jurveston. This investment brings Instructure’s total funding $9.2 million.


Instructure’s software, Canvas, presents a more streamlined online course management product than competitors like Blackboard. The hosted SaaS solution features an integrated gradebook, assessment tools, discussions, multiple assignment submission types, rubrics and web chat. The SaaS also includes drag-and-drop file uploads, HTML5 video and automatic speech-to-text conversion. And it integrates with Google Docs and Facebook.


In February, Instructure announced the availability of Canvas as an open source software product. The company is now servicing more than 30 educational institutions, the majority of which have switched from Blackboard to Canvas.


Instructure is led by Mozy Founder Josh Coates, who sold the online backup solution to EMC for $76 million in 2007.


Here’s a commercial the team created for the product, based on the Apple “1984? commercial.


READ MORE » Online Education Startup Instructure Raises $8M From Eric Schmidt’s Tomorrow Ventures, Tim Draper

AOL Jumps To No. 2 Spot In comScore Online Video Rankings


Online video views continue to rise. ComScore has released data from its Video Metrix service, showing that 174 million Internet users in the United States watched online video content in March for an average of 14.8 hours per viewer. That’s up from 170 million users in February. In total, the U.S. Internet audience engaged in more than 5.7 billion viewing sessions during March (compared to 5 billion in February).
Google Sites (a.k.a. YouTube) was the top online video content property in March with 143.2 million unique viewers. AOL jumped from the seventh spot in February to the second spot in March with 57 million viewers. Yahoo Sites followed with 56.4 million viewers. Microsoft Sites came in fourth with 53.1 million viewers, while VEVO ranked fifth with 52.6 million viewers. Facebook came in sixth with 48.8 million viewers. Google Sites had the highest number of viewing sessions as it neared the 2 billion mark, and highest time spent per viewer at 276 minutes, or 4.6 hours.
So why did AOL jump five spots in the past month? There are a few possible reasons for this, but the main one is because comScore is counting video viewership differently than before. ComScore says that as the data analysis company switches over to UD, (unified digital measurement); AOL’s online video views have been boosted.
And of course, AOL has also recently become more bullish on video content and is ramping up video production on its properties. AOL bought video syndication network 5min last Fall for this reason. And in January 2010, AOL acquired StudioNow for $36.5 million to integrate a solid video creation platform into its content business. And AOL acquired the Huffington Post in February and closed the deal in early March. Videos from the Huffington Post are also contributing (and we are doing our small part with TCTV).
In terms of video ad views, Americans viewed 4.3 billion video ads in March, with Hulu generating the highest number of video ad impressions at more than 1.2 billion. Tremor Media Video Network followed (and highest among video ad networks) with 804.3 million ad views, followed by Adap.tv (553 million) and BrightRoll Video Network (398 million).
Time spent watching videos ads neared 1.9 billion minutes during the month, with Hulu delivering the highest duration of video ads at 520 million minutes. Video ads reached 43 percent of the total U.S. population an average of 33 times during the month. Hulu also delivered the highest frequency of video ads to its viewers with an average of 47 over the course of the month.

Disclosure: We are owned by AOL.

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READ MORE » AOL Jumps To No. 2 Spot In comScore Online Video Rankings